Schwartz Engine

Schwartz Engine

About This

I develop Android Apps and games. I play board games and I am an experienced GM in warhammer Fantasy Role Play (1st and 2nd Ed). I am also painting and sculpting miniatures.
Yes that's right I am a freak - No mistake there, I even exercise Ju-Jitsu twice a week too. I am using this media to track my work and organise it a little.

Not Big Enough I Say!

AppsPosted by Carsten Schwartz May 28, 2018 19:08
I did it again, as I was driving home in my car I wondered why the hugest of the asteroids in my clone of the Atari Asteroids Game from 1979 not just pushed the smaller Asteriods out of the way on impact, I had a revelation!

The mass of an Asteriod is not based of a one dimensional diameter length like metric or a two dimensional area like metric for that matter. Mass is mass and it is volume based, so away I went an added a cubicSize member to my asteroid class which is size*size*size, where size is the diameter of the smallest circle surrounding the center of mass of the asteroid. And behold it looks more like the effect i was after, try it out:

What a bummer! Using a one dimensional measure for volume, I must have been to eager to see the results of the collision algorithm when I implemented it. A typical trait when you make graphical software. It also goes to show that the human mind works in mysterious ways when it comes to trouble shooting and problem solving :-)

Software development is still a young craft and not easy ;-)

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