Last night it occurred to me that the editor I have made for A DUNGEON HORROR DEED not is quite up to speed regarding communicating that the map you are editing has changed...
So the gloves went of and I implemented the classic 'hasChanged' flag used to indicate if your document/map has changed by adding an asterisk after the title of the editor window.
I also remembered that I had made a back door to mod the ADHD game. If you make a set of maps where one of them is named Gobbo Town and make a world map file from these called ADHDFakeMaps and copy that to where your save the progress of the game, then you will start in that map when starting a new game. I sat and used the Editor to create a little fake map level to use the back door and realized the the editor is well suited for this work, but the game will act a little strange if you try to load a save game from the original embedded map when you use the back door. So I have to remember that if I am modding. ;-)
As an aside I had to make a little extra features regarding saving. The Save... menu item worked as a Save As..., so I have implemented a true Save that saves with out questions. Also an opt to overwrite if an existing file is selected during Save As... was needed to make a proper editor, but I think it is OK now.. :-)